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Ghost Defense TD is a casual mazing tower defense for phones, designed for real life — pausable after every wave, resumable hours or days later, free in the browser.
Long pitch
Ghost Defense TD blends classic mazing tower defense with an asynchronous multiplayer twist that deliberately avoids real-time pressure. Players shape the path enemies have to walk by placing their towers, then defend through waves. The game can be paused after every single wave and resumed days later, with the run state preserved in the browser — a session fits a five-minute gap between meetings as comfortably as a quiet half-hour in the evening. Players who want it can additionally face „ghosts“ — recordings of other players' runs — which subtly vary every level (the same map plays differently when someone else's defense came before) and feed optional leaderboards. The standout feature: opponent ghosts can be replayed step by step, so players can learn concrete mazing strategies — something rare in mobile tower defense. Mobile-first, 40+ languages, no aggressive monetisation.
Key facts
- Platform: Web (PWA). iOS and Android apps — launch on App Store and Play Store on 1 November 2026
- Engine: in-house (TypeScript, Canvas2D, deterministic simulation)
- Team: avamboo GmbH (Kissing, near Augsburg)
- Languages: 40+ (all EU + major world markets)
- Status: public beta in progress
- Price: base game free. Paid expansions such as map packs planned — no pay-to-win
Screenshots
Assets
The logo and screenshots may be used for editorial coverage without prior approval. For special material (high-resolution, UI-free), please email the press contact.